Session 19 Log
We discuss how to find the Space Princess. Liberty suggest using our ‘backdoor’ into the ‘Net to find out about her. Savanna suggests reaching out the ship AI. We go to a hotel and set up. Cruz connect to the WiFI and a message says “Stay right there”
We’re attacked by every goon on the planet. Crystal teleports to a roof across the way. She throws a rope and we escape to the roof. We run and Savanna falls behind. Liberty runs back and sprays fire until they both get back to the group. The team is now away from the mob. We consider our next move.
We have the Space Princess’ address. She lives on a plateau a mile and half out of the city. We head out there and spy out on it. We see several vehicles arrive at an office. They have livery on them with a name: Arrafoot. We look them up. Off-world telecom company. It is owned by an alien race: Terrafonts. Rich, hermaphoditic.
We discuss options; scotching her comms and storming the castle. Find their local assets and raze them to the ground. We spot a Peer catering truck and decide to hack their system to get their schedule. We succeed.
While we’re doing that, a convoy leaves and we follow it. They go to the nicer part of town and disgorge a Terrafont and guards into a luxury apartment building. While we discuss our options, a woman comes up and comments on our interest in the Space Princess and offers a mutual beneficial opportunity.
We drive to a warehouse following a nondescript van. We’ll go into the warehouse. She introduces herself as Corria. The SP’s company drove her guild of communicators out of business. They’ve already infiltrated the company. It’s a quantum entanglement comm system. If we bust the local node it will shut down the whole network. They can provide badges to get us inside.
We make a plan; hijack a catering truck, reading their minds with Yogi and getting their process for entering. LIberty gives them 500 to walk slowly back to town. We arrive at the company and get inside. Yogi shoots the guard and we get into the security system and lock it down. We get a map to the place and find where the node and dedicated systems are. Maxwell goes downstairs and runs into some guards. He shoves one into the other and they both die, surprisingly.
He lays the charges but doesn’t arm them. The rest go to the SP’s office. She’s there. Hackies, a silicon race that feeds on electricity and can manipulate AIs. The ship escaped when they tried to seize it. She offers to give us her yacht and we escort her to it.
We also have Maxwell hide the bomb with the intention of informing the Guild later. We drive to the airport where we’re met by a robot. We escort SP to the ship where she instructs her pilot to take us up. When in orbit, SP sends us the coordinates, one drill jump away. We head out and jump into the next system.
Blue supergiant. We match orbit with a planet a few AU’s away from the sun. We enter atmosphere and see a dozen ships. We figure out which ship is ours. We disconnect our outer comms to protect against Hackie interference.
We land close to the Horchuk ship. Disembarking we see 12 armatures following us. We hack the entrance and go inside. We find 4 armatures, the Hackie and it says “ship mine”. We disagree and fight. Destroying 2 armatures and destroying the Hackie, the rest of the ships turn towards us. We flee.
In space, we meet up and hand over the Hackie (dead but in the box) and we head out.
1200Xp (21266 total)